Tag Archives: LMS

How to Encourage Learners with Gamification Options Like Rewards, Stars, and Badges?

How to Encourage Learners with Gamification Options Like Rewards, Stars, and Badges

Envision yourself transported to a world of nonstop action and adventure, one in which you are rewarded for your efforts no matter how difficult the task at hand. Every success you have is greeted with applause. In addition, the freedom to reach for the stars allows you to break through previously inaccessible barriers, explore previously uncharted territories, and eventually experience the elation of victory.

Is this a situation you’ve encountered before?

A game’s atmosphere is indeed very much like that.

Whether on a console or a computer, everyone has spent some time playing games. There’s no denying how much fun we have; it encourages us to rack up points, play longer, jump higher, and do more.

Allow me to ask you a basic inquiry. The question then becomes why people can play games for so long without becoming fatigued.

Engagement, interest, and participation are the correct answers.

What is gamification?

The term “gamification” refers to the practice of adding features of game design to non-game contexts, such as commercials or other promotional efforts.

Playing addictive games keeps people interested because they challenge them in ways that align with their own personal objectives and interests. The concept of gamification takes this approach and applies it to non-game goods by identifying what motivates customers to take action and then rewarding them for doing so with features like point systems, badges, or even simply plain progress indicators. The end result is something that inspires people to keep using it and makes them want more.

Examples of game mechanics include:

  • Points
  • Rewards
  • Achievement badges
  • Progress bars
  • Leaderboards
  • Levels/quizzes

Gamification is interesting since it is not exclusive to the educational realm. The reason why everything from fitness applications to financial apps to your LinkedIn pages gets gamified is so that more people would use them and be interested in them.

Years before digital became the norm, astute marketers took use of this strategy. Some of the first forms of gamification were McDonald’s Monopoly, frequent flyer miles, and loyalty stamp cards.

The How and Why of Gamification

Gamification “how” and “why” may be summed up in three words:

Motive, Dopamine, and the Human Brain.

How? Okay, let’s break this out.

The 5 Ps as Elements of Gamification

Everyday life has been “gamified” by incorporating dozens, if not hundreds, of gaming elements and ideas. We’ve compiled some of the most ubiquitous features in games that have led to commercial success.

  1. The Purpose

Instilling the feeling that you are part of something bigger than yourself and that you have been hand-picked for a heroic adventure is the essence of purpose. This is often conveyed through narrative

  1. The Progress

To make progress, you must show that you are doing so despite the challenges you face and in the direction of your objective. This is often represented by metrics like score, level, boss fights, and level-ups.

  1. The Pressure

You’re under pressure if you feel like you have to do something right this second, that you could lose if you don’t, or if you’re afraid to go back on your word. Examples of pressure include clocks with decreasing time remaining, winning streaks, and limited quantities of collectibles.

  1. The Position

Placement in a gamified environment means you may flaunt your achievements and pit yourself against other players. Trophy cases, badge racks, and top-scorer lists are all outward manifestations of this phenomenon in competitive settings.

  1. The Play

A sense of play is characterized by moments of delight, amusement, and novelty. Easter eggs, branching paths, exploration, and character creation are all examples of common play elements.

How gamification can help in woo-commerce and LMS in the WordPress segment/ industry?

Recently, gamification strategies have been widely used in ECommerce Stores. Reward and loyalty programs are used by many online businesses to attract clients, including Starbucks and Domino’s.

A recent survey of the American public indicated that 69% of respondents were influenced in their purchasing decisions by the availability of retailer rewards and loyalty programs, and 58% of respondents made at least one purchase from participating brands per month.

Here are some of the main advantages of incorporating gamification into your online shop:

  • By increasing consumer participation and brand loyalty, gamification may increase the number of leads you get.
  • By offering incentives for certain actions, customers are more likely to carry them out on an online shop or any other website.
  • The introduction of a rewards system will increase marketing via user-to-user communication.
  • You may motivate top performers even further by providing them with special privileges, such as discounts or awards reserved just for the best members.

Gamification makes the path to success more enjoyable

It’s becoming more common for product designers to include elements of gaming in their work. With some careful planning, it may be a great method to keep your people interested and make doing boring chores fun. Badly implemented gamification is a distraction and a gimmick.

To effectively implement gamification, you must strike a balance between satisfying your consumers’ serious requirements while also satisfying their need for fun.

You can use gamification to get people to do things inside your product by first figuring out what drives them, then figuring out what those things are, and then identifying how to get them done. And remember to always prioritize UX best practices:

Figure out what aspects of your product (activation events, sticky features, etc.) are most closely linked to customer satisfaction.

Users may be broken down into subsets, and their use patterns monitored so that issues can be identified and fixed.

Find out which method most of your audience prefers by doing an A/B test.

Conclusion

Don’t limit yourself creatively simply because comparable items already exist in your market niche. Make advantage of risk-taking, innovation, and input from end users. You can learn how much gamification is best for your product via trial and error.

Guide to different roles of Learning Management System

Guide to different roles of Learning Management System

Capterra found that LMS costs often wind up 59% more than anticipated.

A learning management system (LMS) is any web-based or computer-based technology used to organize, carry out, and evaluate instructional programs. The most basic implementations of this software, which is used for online education, include a server that does the heavy lifting and a user interface that can be accessed by teachers, students, and system administrators.

A typical LMS allows teachers to design and distribute lessons, track student engagement, and evaluate their progress. Threaded conversations, video conferencing, and online forums are interactive tools that may be made available to students via a learning management system.

Businesses of all sizes, federal, state, and municipal governments, and both conventional and online/eLearning-based educational institutions, utilize LMSs regularly. 

User roles are crucial to ensure that each user has the credentials and access they need. Let’s examine the four main user roles in an LMS and how they shape the experience for everyone.

User role types in an LMS

For the most part, an LMS program will have four primary user roles. Possessing the –

1. LMS Administrator role

The job of administrator (or “admin”) in a learning management system (LMS) has the most access and control over the system. They have access to the admin dashboard. All options and functionality may be found there. Administrators have access to a wide range of features, including changing the LMS’s settings, adding new users, and managing the platform’s content.

The LMS administrator has considerable authority over the system. You can construct course processes, handle payments, adjust the branding look and feel, interface with other programs, and add and remove users.

Isn’t that how Superman feels?

Yes! Therefore, you should only entrust the administrative duties to a small group of trustworthy individuals who have received thorough training on the system’s features.

2. Manager role or Head of the Department Role

Compared to the administrator function, the capabilities of the manager role in a learning management system application will be restricted.

It’s possible, for instance, that a single manager is responsible for all Science-related eLearning materials. A different supervisor may have authority for language-related online learning materials (e.g., those written in English, French, Spanish, and so on).

In your management job in an LMS, you may have access to features like enrolling students in the appropriate courses and running progress reports. You may be capable of overseeing more than one class or set of students. The answer is how well your LMS has been configured to meet your needs.

3. Teacher role (Instructor)

The LMS ‘teacher’ function is designed with education in mind. As a teacher, you can create new lessons. Online platforms make it possible to run classes and collect student work. Classes with a live teacher who can answer questions and provide feedback throughout an online course may be arranged.

As a teacher, you may use course management to keep tabs on your classes, respond to student feedback, handle enrollments and inquiries, and analyze data from user reports. If a student has finished a course, you may label it “completed” for them.

Certain learning management systems provide external trainers with restricted access.

For instance, they may be attending a training session that only allows them to grade students who were present during an instructor-led session.

4. Learner role

At one time or another, we have all been students, whether at a K-12 institution, a university, or via on-the-job training. The majority of the app’s users will fall into this category.

The dashboard for the learner role will provide information about the courses in which the user is enrolled. The system also displays your academic development through the various modules. You, the student, must finish the lessons and programs you’ve signed up for.

As a result, we have reached the end of our summary of the usual responsibilities in an LMS. There may be supplementary positions with slight modifications based on the expanded area of tasks.

5. Parents

Is there anything universally desired by parents from their children’s educational institutions? Better Communication. The LMS provides access to both the child’s classes and the content posted by the instructor. Keeping tabs on your child’s homework is easy with this handy calendar. In addition to quizzes and assessments, parents get access to their child’s daily assignments.

An advanced role-based access system is shown in an LMS. With the aid of eLearning material, today’s LMS facilitates highly interactive classes via the configuration of users, the development of courses, and the support of rich media. Blended learning models may be configured to give various levels of learner control by doing so. With an LMS, classes may be run more efficiently and with more leeway, all while saving money and other resources.

Conclusion

The way we see education and training is changing as a result of technological advancements. The eLearning sector is booming, and so are the businesses that provide educational technology.